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Magicavoxel import obj with materials
Magicavoxel import obj with materials







magicavoxel import obj with materials
  1. #Magicavoxel import obj with materials how to#
  2. #Magicavoxel import obj with materials code#
  3. #Magicavoxel import obj with materials free#

  • Export Selection (.VOX) – Exports the currently selected model in the scene as a MagicaVoxel VOX file.
  • Export (.VOX) – Exports all models in the scene as individual MagicaVoxel VOX files.
  • Import (.VOX) – Imports a MagicaVoxel VOX file into the current scene.
  • Import (.PNG) – Imports a PNG image into the editor as voxels.
  • Save As – Allows you to save your scene with a new name into your gallery.
  • Save – Saves the current scene into your gallery.
  • Open – Opens a previously created scene.
  • New Scene – Creates a brand new scene inside of Mega Voxels.
  • These are the Export formats supported by Mega Voxels: We will discuss what each of these option mean for you. When you open the the File Menu for the first time you will see several options to choose from for. To access the export options inside of of Mega Voxels, tap on the File menu (hamburger icon) at the top left of the editor.

    #Magicavoxel import obj with materials free#

    For this tutorial we used a simple castle model that you can access inside of the Shop, however this process is universal so feel free to use any voxel model that you like. So to begin we will export our voxel using. Now Mega Voxels has the ability to export quite nicely using the. Unity supports a diverse set of 3D model types including. Now before we can export a voxel model out of Mega Voxels and import it inside of the Unity Game Engine, we must first learn what types of files Unity supports. There you can find a step by step tutorial on getting the Unity Game Engine running on your computer.

    #Magicavoxel import obj with materials how to#

    If you need help installing Unity, view our quick tutorial How to Install Unity. This tutorial supports Unity 2020 or newer. There you can find a step by step tutorial on getting Mega Voxels running on your device. If you need help installing Mega Voxels, view our previous tutorial How to Install Mega Voxels. This tutorial supports Mega Voxels 1.7 or newer. We will cover these steps in more detail in the next section. Then we will import the voxel model into Unity. First we will export the voxel model out of Mega Voxels. There are two primary steps that we will cover to get your voxel models into Unity. Combine this with the Unity game engine and anyone can make their first video game easily. I put a few posts on twitter just to show off my voxel work and although its just a simple prototype with poor visuals its proved to be quite popular.Mega Voxels has become a great option for game developers because of how it easy it is to make 3D models, but what makes it even better is its variety of export options. I put a couple of these on and changed the grenade to a bullet and shot them to pieces. From here I decided to mock the first level of Gauntlet so I could see how it was all going to look. This was my first real model in MagicaVoxel… Next I wanted to add a baddy which would explode on hit. I added island detection to check for voxels that are not connected to the ground so they could be removed which is useful for destroying walls. I had a small test scene where I could add walls or floor and wander round and throw a grenade to blow things up. Performance seemed good once I pooled some cubes for an explosion effect. Then on collision with a bomb I remove some of the voxels within a radius. Next I set about adding a couple of methods to hide voxels and rebuild the mesh. Instead I wanted to use the texture colour map that MagicaVoxel used which is a 256×1 texture so I could use the same material for the objects or supply my own texture and specify UV mapping. I noticed it created a brand new texture for the model based on the voxel colours used which I didnt want.

    #Magicavoxel import obj with materials code#

    This asset came with source code so I was able to see how it worked and make some changes. I then bought MagicaVoxel Qubicle To Unity from the asset store which was nice and cheap (I’m broke but £5 to save me a days worth of work seemed like a good deal to me) and used it to create a prefab. I also imported a couple of example models supplied with MagicaVoxel so see what kind of scale I wanted. I exported the object in obj format and took a look at it in Unity. First thing I did was to just make a cube with a couple of colours and a different internal colour. The first step was to knock something up quick with MagicaVoxel, import it in to unity and then see about destroying it. There are some guys and girls out there producing some amazing stuff with voxels – see sir carma. This gives me the chance to look at destructible environments and possibly do the artwork myself with MagicaVoxel. I wanted my turn based strategy game to be a bit different so after a bit of searching around for ideas I thought I’d have a look at voxels.









    Magicavoxel import obj with materials